![]() ![]() The tutorials describe how Physics engines work, what the different types of joints are, the difference between impulses and forces, and so on in case you're not already familiar with them. Instead it will simply describe each feature of the Physics behavior. This manual section will not repeat the information in these tutorials. Physics in Construct 2: Forces, impulses, torque and joints The following tutorials are recommended to gain a basic understanding of how to use the Physics behavior and some important points to know before beginning to use it: The Physics behavior is relatively complex. For examples of how the behavior works, search for Physics in the Start dialog. The Physics behavior simulates realistic object physics.
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